Presentable
The Presentable Podcast focuses on how we design and build the products that are shaping our digital future. We'll track the tools, trends, and methods being used by teams from the biggest companies and latest startups. In each episode, Jeff will bring over two decades of experience as a designer, developer, entrepreneur, and investor as he chats with guests about how design is changing the world. Hosted by Jeff…
Episodes
124 more episodes without notes
- 123: Finale
- 122: How Writing a Book Can Help Your Career
- 121: What Do You Want to Be When You Grow Up?
- 120: Designing for Life and Death Situations
- 119: Should You Go to Design School?
- 118: the Path to Product Management
- 117: Crafting Conversations with Things
- 116: Cultivating the Practice of Effective Feedback
- 115: Designing Better Surveys
- 114: Is Neurodiversity a Design Superpower?
- 113: How Designers Can Thrive in the No-Code Movement
- 112: Transforming the User Experience of Government
- 111: Designing Conversations With Computers
- 110: How to Get Unstuck
- 109: Asking Your Heroes for Help
- 108: Designing With People, Not at Them
- 107: Teaching Machines to Tell Stories
- 106: Systems, Outcomes, and a Generational Shift in Design
- 105: There's No Command-Z in Life
- 104: the Wonder and Rigor of the Creative Process
- 103: the Subtlety and Depth of Sound Design
- 102: Measuring the Carbon Footprint of Our Web Designs
- 101: a Progressive View of the Web
- 100: How to Be of Service
- 99: Crafting an Agency Career
- 98: Multimodal Design, or How to Get Everything to Play Well Together
- 97: the Remarkable Resilience of Design in Detroit
- 96: The Employee-Owned Design Agency
- 95: What Does Representation in Design Really Look Like?
- 94: the Creative Importance of Side Projects
- 93: Designing for Cognitive Bias
- Presentable 92: Mindfully Designing for Different Cultures
- Presentable 91: How to Design Your Job
- Presentable 90: Changing Our Understanding of Emotion in Design
- Presentable 89: The Human Experience of Self-Driving Cars
- Presentable 88: Good Design Can Help Us Change
- Presentable 87: How Design Makes the World
- Presentable 86: Working Together When We're Apart
- Presentable 85: Good Design Is Well Written
- Presentable 84: Ethical Design in an Age of Uncertainty
- Presentable 83: Discussing Disability-Led Design
- Presentable 82: Why Do We Go to Design Conferences?
- Presentable 81: Designing the Machines That Make Modern Music
- Presentable 80: Presentable Live from the New Adventures Conference, Part 2
- Presentable 79: Presentable Live from the New Adventures Conference, Part 1
- Presentable 78: Life, the Universe, and Everything
- Presentable 77: How Likely Are You to Recommend This Podcast to a Friend?
- Presentable 76: Craft Is a Journey
- Presentable 75: Shouldn't More Designers be CEOs?
- Presentable 74: Can You Do Real Design on an iPad?
- Presentable 73: Alexa, Design a Voice App for Me
- Presentable 72: Changing the Power Dynamics of Design Critiques
- Presentable 71: Creativity Still Needs to Pay the Rent
- Presentable 70: Hacking Great Design From Startup to Megacorp
- Presentable 69: Slow Down. Take a Breath. Look Around. Design Something.
- Presentable 68: How Design Ruined the Internet
- Presentable 67: the Art of Resilience
- Presentable 66: Apple After Jony Ive
- Presentable 65: Fonts in iOS 13: Why They Matter
- Presentable 64: on Creativity and How to Get Unstuck
- Presentable 63: Designing a Less Terrifying Home Buying Experience
- Presentable 62: Design Systems Are for People
- Presentable 61: the Dark Art of Designing for Print
- Presentable 60: How to Tell if a Company Is Good at Design
- Presentable 59: How to Price Design Services
- Presentable 58: Designing Around Digital Privilege
- Presentable 57: Using Design to Hack Government Bureaucracy
- Presentable 56: How to Present Your Work
- Presentable 55: 10,000 Steps to Building a Great Product
- Presentable 54: Don’t Design Alone: Cultivating Communities of Practice
- Presentable 53: Who is the Head of Product?
- Presentable 52: the Helvetica of Banks
- Presentable 51: an Oral History of Web Standards With Jeffrey Zeldman
- Presentable 50: Learning How to Listen
- Presentable 49: Flexible Typesetting
- Presentable 48: Designing a Less Distracting Future
- Presentable 47: The Oral History of Information Architecture, with Lou Rosenfeld
- Presentable 46: Design at Massive Scale
- Presentable 45: How Does Design Get Made?
- Presentable 44: How Not to Screw Up Your Brand
- Presentable 43: Google AMP vs the Web
- Presentable 42: Can We Design Better Meetings?
- Presentable 41: What to Do With a Seat at the Table
- Presentable 40: Driving UX Research at Uber
- Presentable 39: the Challenge of Starting a Design Career
- Presentable 38: Design vs Capitalism
- Presentable 37: Do Diverse Teams Really Make Better Products?
- Presentable 36: User Research as an Agent of Corporate Change
- Presentable 35: Promoting Yourself as a Designer (and the History of Dribbble)
- Presentable 34: What User Research Can Learn From Growth Hacking
- Presentable 33: The Temptations of Designing with Animation
- Presentable 32: Designing the Space You Work in
- Presentable 31: Designed in California
- Presentable 30: Accessibility is Social Justice
- Presentable 29: Designing with Artificial Intelligence: The Dinosaur on a Surfboard
- Presentable 28: Everything You Know About Web Design Changed Last March
- Presentable 27: Designing Hardware is Insanely Difficult
- Presentable 26: How to Give Good Feedback
- Presentable 25: the Tenuous Resilience of the Open Web
- Presentable 24: More Empathy Might Be Making Things Worse
- Presentable 23: How to Get Hired, with Jared Spool
- Presentable 22: Jessica Hische Is Good at Freelancing
- Presentable 21: How We’ll Design for Virtual Reality
- Presentable 20: Design Sprints: How to Get Your Boss to Draw in Just 5 Days
- Presentable 19: Design Ethics and the Race to the Bottom of the Brain Stem
- Presentable 18: So What Is It Exactly That Product Managers Do?
- Presentable 17: My Dishwasher Really Needs Bluetooth
- Presentable 16: Design at Google Is Like Baseball in Europe
- Presentable 15: the Voice of Slack
- Presentable 14: the Next Billion Users
- Presentable 13: So You Want to Be a Design Leader
- Presentable 12: Our Tools Give Us Superpowers
- Presentable 11: the Election Isn't Rigged, It's Just Poorly Designed
- Presentable 10: Variable Fonts in CSS are Crazy Awesome
- Presentable 9: Designing for the App Store, with John Gruber
- Presentable 8: Why Do Good Teams Design Bad Things?
- Presentable 7: Why Don't Style Guides Ever Work?
- Presentable 6: It Takes a Village to Build a Website
- Presentable 5: the Color Show
- Presentable 4: You've Got to Learn to Talk Numbers
- Presentable 3: the Typography Show
- Presentable 2: App Fan Art
- Presentable 1: Catastrophizing the End of the GUI
- Presentable 0: We Have Time to Play Pictionary
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